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Darts is a Tier 4 event. Competition begins with a challenge round of cricket, where players compete to earn a spot in the Regimental Tournament. The number of players advancing to the Regimental Tournament will be between four (4) and sixteen (16) and depends upon the quality of play during challenge play.


Desired roster size is two (2) players. No more than six (6) players per company may participate. Players will be seeded after an initial round of cricket. 

Cricket (Challenge) Rules

Players take turns throwing three (3) darts each. The object is to cover the numbers 20, 19, 18, 17, 16, and 15 in any order before your opponent. Players will be ranked by total points earned.

Tournament Rules

The game of 301 will be played for all games. Each player starts with a score of 301 and takes turns to throw three (3) darts. The score for each turn is calculated and deducted from the player’s total. The score must be exactly zero to win the game.

If a player reduces the score to one (1) or goes below zero, the score is bust. A bust ends the player’s turn immediately. The score is returned to what it was at the start of that turn, e.g., if a player has 32 to go out, and the first dart is a 16 and the second is a 15, the player is bust, and the score is returned to 32. On the last turn, it is not necessary to throw all three (3) darts.

Location Points
Inner Bullseye 50
Outer Bullseye 25
Triple Ring 3 x number
Double Ring 2 x number
Single Scoring 1 x number
Out of Play 0


The dart is scored where the point enters the board. Wires that divide the board determine where the dart entered the board, not the colors.

If a dart bounces out of the board or is knocked out, the dart does not count, nor may it be thrown again. Likewise, if a dart falls out of the board before it is scored or pulled out by the player, it does not count.

The penalty for fouls is loss of turn and any points earned so far in that turn. The following infractions are considered a foul:

  • any part of the foot extending over the throw line.
  • Behavior intended to distract opponent during his or her throw.

The National Dart Association governs all other rules.

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